<?xml version="1.0" encoding="ISO-8859-1"?>

<rss version="2.0">
<channel>
<title>neutrino's CGPortoflio Gallery</title>
<link>http://neutrino.cgsociety.org/gallery/</link>
<description>neutrino's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Gramophone</title>
	<link>http://neutrino.cgsociety.org/gallery/658011</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/186076/186076_1217308465_small.jpg"><br><br>I always like an esthetics and grace of gramophones - music players of the past. It was the reason to create this piece. For the base I took &quot;His Master's Voice&quot; 1893 model manufactured by RCA american corporation.<br />
<br />
There is the hi-res image: http://alikov.net/Gramophone_high.html]]>
	</description>
	<pubDate>Tue, 29 Jul 2008 05:14:28 +0000</pubDate>
	</item>
	<item>
	<title>Old Toy</title>
	<link>http://neutrino.cgsociety.org/gallery/630894</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/186076/186076_1210666985_small.jpg"><br><br>Hi guys! There is the Frog Toy I&#8217;ve made for some feature 3D cartoon project in last year. I was rendered it with mental ray as a still image just for my personal fun. Hope you like it!<br />
Concept sketch is designed by artist E.Prozorova.<br />
All copyrights belong to their respective owners.<br />
]]>
	</description>
	<pubDate>Tue, 13 May 2008 08:23:09 +0000</pubDate>
	</item>
	<item>
	<title>Touch</title>
	<link>http://neutrino.cgsociety.org/gallery/572618</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/186076/186076_1197551486_small.jpg"><br><br>My last year artwork. I've made some adjusts in photoshop and now it's complete. Hope u like that.<br />
<br />
It's about love to Mother Nature, more powerfull and amazing than people see. We're all children of Nature and must take care about it, but not to destroy.<br />
<br />
Peace! <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" />]]>
	</description>
	<pubDate>Thu, 13 Dec 2007 13:11:40 +0000</pubDate>
	</item>
	<item>
	<title>L.f.ant_excavator</title>
	<link>http://neutrino.cgsociety.org/gallery/305892</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/186076/186076_1136010225_small.jpg"><br><br>It's mech excavator, distance operating with radio  by  man in command center. Created in not so far future for construction, building and other works.<br />
Sorry for my English <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
About 1.000.000 polys.<br />
2048pix textures.<br />
Over 12 hours of renderin' (3 passes)<br />
<a href="http://photo.rol.ru/data/500/853LF_wire.jpg" target="_blank">Wireframe</a><br />
<a href="http://photo.rol.ru/data/500/853LF_big.jpg" target="_blank">&gt;&gt; Hi resolution image &lt;&lt;</a><br />
]]>
	</description>
	<pubDate>Sat, 31 Dec 2005 06:23:48 +0000</pubDate>
	</item>
	<item>
	<title>Sorrowful Moon</title>
	<link>http://neutrino.cgsociety.org/gallery/344363</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/186076/186076_1144740052_small.jpg"><br><br>Hi there!<br />
It is a Moon get tangled up in branches. It's sorrowful garden within the autumn...<br />
Scene contains about 500.000 polys<br />
Creating time: 3 weeks (modeling - 4 days)<br />
Post adjusted in PS<br />
Crits are welcome <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
<a href="http://photo.rol.ru/data/500/853Sorrowful_Moon_1200x1726.jpg" target="_blank">&gt;&gt; Hi resolution image &lt;&lt;</a><br />
]]>
	</description>
	<pubDate>Tue, 11 Apr 2006 07:20:55 +0000</pubDate>
	</item>
	<item>
	<title>Learning Aid</title>
	<link>http://neutrino.cgsociety.org/gallery/415955</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/186076/186076_1160557959_small.jpg"><br><br>Such an another modeling studing.<br />
Cloth was modeled manually too.<br />
Skull created in maya and then detailed in Zbrush.<br />
Scene contains 30 000 polys<br />
<br />
It is not real skull. Means that is plaster cast.]]>
	</description>
	<pubDate>Wed, 11 Oct 2006 09:12:41 +0000</pubDate>
	</item>
</channel>
</rss>
